Minecraft Mod That Gives U Black Hearts and Blue Hearts

The health indicator is shown above the hotbar, to the other side of the hunger bar.

The health gauge and monitor in Minecraft displays how much damage the player is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player has normally 20 maximum health points).

Hearts [ ]

The healthbar in survival.

The healthbar on hardcore.

Shaking hearts when the player is at 4 ♥ ♥ or less.

Hearts make up the health meter for the player in the Survival, Hardcore‌[ Java Edition only ] (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or mobs) take damage, which can be a percentage of those hearts. However, damage less than 1 ♥ isn't visible on the health bar.

If the health meter shows ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects.

  • The Instant Health effect restores health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter continuously refills over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 ( 🍗 × 9).
  • The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) for 5 seconds, restoring a total of 4 ♥ ♥ . The "enchanted" golden apple provides Regeneration II for 20 seconds, regenerating about 16 ♥ × 8[ JE only ]/Regeneration V for 30 seconds, regenerating about 200 ♥ × 100.‌[ BE only ]
  • The Health Boost effect adds 4 ( ♥ ♥ ) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024 health points, the "red health" limit for entities).
  • The Absorption effect likewise adds 4 ♥ ♥ for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 ♥ ♥ . The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 ♥ × 8.

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.‌[ Java Edition only ]

On Hardcore mode, hearts have a different texture ( ♥ ).

The Poison and Wither effects turn hearts ♥ a sickly green color and ♥ black, respectively. On Hardcore, they turn ♥ when poisoned and ♥ when withered. Freezing in powder snow cause hearts to turn ♥ blue ( ♥ on Hardcore mode).

In Creative mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the void and the /kill command.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying; it doesn't matter how much damage these hits inflict. The first one deals enough damage to reduce health to 1 ♥ , and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Wolves and iron golems are the only mobs that show their remaining health visually. Horses, donkeys, mules, llamas, allays, and the wither are the only mobs that regenerate health naturally over time.

Death [ ]

Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when all of a player or mob's health is depleted.

Upon the death of a player, a death message describing the cause of death is shown to everyone in that world. In Java Edition, the death of a player's pet also creates a death message, but one that is shown only to its owner.

The /kill command also instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.‌[ JE only ]

Players and most mobs fall to their left side to the ground when killed. Squid don't have a death animation; spiders, endermites, and silverfish flip upside-down; the ender dragon ascends and explodes. When killed, mobs drop items at the location of death. In Java Edition they also drop experience upon death. In Bedrock Edition, once a fallen body disappears, it turns to dust and drops experience orbs at the disappearance location.

Player effects [ ]

Example of the death screen and score in Hardcore.

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears, displaying the player's score,‌[ Java Edition only ] and a death message (see Death messages). The view of the world is tinted red, and the camera-view slowly tilts as if falling over, shudders, and zooms in somewhat. In Bedrock Edition, it zooms in indefinitely. Two options appear on that screen:

  • Respawn: either in the last bed the player slept in, at their default spawn point (their first spawn point in the game), their respawn anchor , or at the spawn point set by commands. In Hardcore mode, the player can respawn only in Spectator mode, and cannot continue because cheats are disabled.
  • Return to the title screen.

The death screen is not shown upon death if:

  • The player holds a Totem of Undying in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
  • Instant respawn enabled, in which case the player instantly respawns upon death without the death screen appearing, but still showing death message.

Any items and/or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless /gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[1]

Mob health [ ]

Mobs Health
Playable Player
20 ♥ × 10
Passive Axolotl
14 ♥ × 7
Bat
6 ♥ ♥ ♥
Cat
10 ♥ ♥ ♥ ♥ ♥
Chicken
4 ♥ ♥
Cod
3 ♥ ♥ [ JE only ]
6 ♥ ♥ ♥ [ BE only ]
Cow
10 ♥ ♥ ♥ ♥ ♥
Donkey
15 ♥ × 7.5 to 30 ♥ × 15
Fox
10 ♥ ♥ ♥ ♥ ♥ [ JE only ]
20 ♥ × 10[ BE only ]
Glow Squid
10 ♥ ♥ ♥ ♥ ♥
Horse
15 ♥ × 7.5 to 30 ♥ × 15
Mooshroom
10 ♥ ♥ ♥ ♥ ♥
Mule
15 ♥ × 7.5 to 30 ♥ × 15
Ocelot
10 ♥ ♥ ♥ ♥ ♥
Parrot
6 ♥ ♥ ♥
Pig
10 ♥ ♥ ♥ ♥ ♥
Pufferfish
3 ♥ ♥ [ JE only ]
6 ♥ ♥ ♥ [ BE only ]
Rabbit
3 ♥ ♥
Salmon
3 ♥ ♥ [ JE only ]
6 ♥ ♥ ♥ [ BE only ]
Sheep
8 ♥ ♥ ♥ ♥
Skeleton Horse
15 ♥ × 7.5
Snow Golem
4 ♥ ♥
Squid
10 ♥ ♥ ♥ ♥ ♥
Strider
20 ♥ × 10
Tropical Fish
3 ♥ ♥ [ JE only ]
6 ♥ ♥ ♥ [ BE only ]
Turtle
30 ♥ × 15
Villager
20 ♥ × 10
Wandering Trader
20 ♥ × 10
Allay
20 ♥ × 10
Frog
10 ♥ ♥ ♥ ♥ ♥
Tadpole
6 ♥ ♥ ♥
Neutral Bee
10 ♥ ♥ ♥ ♥ ♥
Cave Spider
12 ♥ × 6
Dolphin
10 ♥ ♥ ♥ ♥ ♥
Enderman
40 ♥ × 20
Goat
10 ♥ ♥ ♥ ♥ ♥
Iron Golem
100 ♥ × 50
Llama
15 ♥ × 7.5 to 30 ♥ × 15
Panda
20 ♥ × 10
(Weak panda)
10 ♥ ♥ ♥ ♥ ♥
Piglin
16 ♥ × 8
Polar Bear
30 ♥ × 15
Spider
16 ♥ × 8
Trader Llama
15 ♥ × 7.5 to 30 ♥ × 15
Wolf
(untamed)
8 ♥ ♥ ♥ ♥
(tamed)
20 ♥ × 10
Zombified Piglin
20 ♥ × 10
Hostile Blaze
20 ♥ × 10
Creeper
20 ♥ × 10
Drowned
20 ♥ × 10
Elder Guardian
80 ♥ × 40
Endermite
8 ♥ ♥ ♥ ♥
Evoker
24 ♥ × 12
Ghast
10 ♥ ♥ ♥ ♥ ♥
Guardian
30 ♥ × 15
Hoglin
40 ♥ × 20
Husk
20 ♥ × 10
Magma Cube
(big)
16 ♥ × 8
(small)
4 ♥ ♥
(tiny)
1 ♥
Phantom
20 ♥ × 10
Piglin Brute
50 ♥ × 25
Pillager
24 ♥ × 12
Ravager
100 ♥ × 50
Shulker
30 ♥ × 15
Silverfish
8 ♥ ♥ ♥ ♥
Skeleton
20 ♥ × 10
Slime
(big)
16 ♥ × 8
(small)
4 ♥ ♥
(tiny)
1 ♥
Stray
20 ♥ × 10
Vex
14 ♥ × 7
Vindicator
24 ♥ × 12
Warden
500 ♥ × 250
Witch
26 ♥ × 13
Wither Skeleton
20 ♥ × 10
Zoglin
40 ♥ × 20
Zombie
20 ♥ × 10
Zombie Villager
20 ♥ × 10
Bosses Ender Dragon
200 ♥ × 100
Wither
300 ♥ × 150[ JE only ]
600 ♥ × 300[ BE only ]
Unused Giant [ JE only ]
100 ♥ × 50
Illusioner [ JE only ]
32 ♥ × 16
Old Villager [ BE only ]
20 ♥ × 10
Old Zombie Villager [ BE only ]
20 ♥ × 10
Zombie Horse
15 ♥ × 7.5
Removed Beast Boy
5 ♥ ♥ ♥
Black Steve
5 ♥ ♥ ♥
Human
20 ♥ × 10
Rana
13 ♥ × 6.5
Steve
5 ♥ ♥ ♥
Education Edition Agent
∞ ( ♥ × ∞)
NPC
∞ ( ♥ × ∞)

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Overkill Deal nine hearts of damage in a single hit. Damage can be dealt to any mob, even those that do not have nine hearts of health overall. 30G Bronze
Cheating Death Use the Totem of Undying to cheat death Have the Totem of Undying in your hand when you die. 30G Silver

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png Adventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity. adventure/root
Advancement-oval-raw.png Postmortal
Use a Totem of Undying to cheat death Monster Hunter Activate a totem of undying by taking fatal damage. adventure/totem_of_undying

Video [ ]

History [ ]

This section is missing information about actually earlier stuff as well like trident death.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Classic
August 18, 2009 Health bar and fall damage teased.
August 20, 2009 Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TEST Added all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Java Edition Indev
? Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3 ♥ ♥ of damage because they were poisonous.
Java Edition Alpha
v1.0.4 Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5 Unarmed damage is increased from 1 ♥ to 2 ♥ .
1.8 Pre-release Unarmed damage is decreased from 2 ♥ to 1 ♥ .
Regeneration effect added, increasing health.
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Mobs can now have armor points.[2]
Hearts now look different in Hardcore mode.
RC1 The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.2.1 12w05b Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
1.3.1 12w25a Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
1.8 14w32a The health bar has a new animation for damage that shows how many hearts are lost.
1.11 16w39a Added the totem of undying, which can save a player from death.
1.16.2 20w30a Changed the "You died!" death splash screen to "You Died!"
Pocket Edition Alpha
v0.2.0 Health bar added.
v0.12.1 build 1 Regeneration effect is added that increases health.
The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Pocket Edition
1.1.0 alpha 1.1.0.0 Added the totem of undying, which can save a player from death.
Bedrock Edition
1.19.10 beta 1.19.10.21 Death messages are now displayed on the death screen.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Added the health bar.

Trivia [ ]

  • Due to a bug, mobs in Java Edition seems to have extra health points.

Gallery [ ]

References [ ]

  1. MC-88781 – "Hand visible in death screen after player entity despawns" – resolved as "Won't Fix"
  2. https://twitter.com/jeb_/status/119377281796935680
  3. preview

morristhef1950.blogspot.com

Source: https://minecraft.fandom.com/wiki/Health

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